A use case is a methodology used in system analysis to identify, clarify, and organize system requirements - TechTarget
I am going to be concentrating on the game Pro Evolution Soccer 2008 (A.K.A. PES 2008) and the way in which, the user interacts with the game.
For this, I am going to be showing you 4 individual Use Cases that are completely focused on showing the interaction within PES 2008. These Use Cases are entitled; Player input, Game Object Interaction, Display System and Audion Interaction.
Use Case 1 - Player Input
This use case is to show the steps that a user/player of the game will go through, in order to achieve interaction within the game. If you look at the image below, you will notice that obviously the 1st two steps are simply to turn on the gaming console and select the game in order to start up the game process.Most game processes are the same these days, by which I mean; selecting single or multiplayer and if a sports type game, then what type of game/match the user will wish to play.
Use Case 2 - Game Object Interaction
This Use Case is being used to display the type of interaction that occurs within the game between all 'game objects'.Game objects can be anything from the football, players or stadium itself through to the invisible walls (which in this football game would be the lines of the fooball pitch).
Use Case 3 - Display System
Use Case 3 is being used to show the various visual displays that the user will encounter, whilst playing the game. PES 2008 uses a very simplistic menu system as Konami (the game's creator) wish the football simulation game to have an arcade type feel to it.
By giving the display system an arcade style basically means that the user won't need to worry about over complicated menu's and can get straight into the action and play their friends or against the computer itself.
Use Case 4 - Audio Interaction
Audio Interaction can be used during gameplay or even just starting up the game; i.e. when a user selects to start the game - they are normally faced with an introduction movie which will normally be accompanied by music. This Use Case is to display the type of audio interaction that a user would face, whilst playing Pro Evolution Soccer 2008.

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