Tuesday, 28 October 2008

Studio 2 - Exploring games and identifying games concepts 2

Definition of a games concept

Doom
‘A PC-based first-person shooter where the player controls a space marine in a 3D environment against a horde of bizarre monsters. The gameplay is action based with no strategic or role-playing elements; instead the game depends on bleeding edge technology providing a rush of adrenaline through its aggressive attention to carnage.’
(sic. Bethke, p106)

Pro Evolution Soccer 2009

This game has been around for many years and each new version brings something new to users eyes. It may simply be improved graphics, or gameplay. The last installed (PES 2008) was huge success which as always was caught in a battle against its rival Fifa 08.

These two football simulation games have been going head-to-head against each other for a very long time, and at first Fifa was dominating the football simulation section. Now though, Pro Evolution Soccer games (also known as World Winning 11 as it is originally produced in Japan by Konami) has been beating Fifa sales for the last 5 years, until recently.

PES 2009 bring to the user, a new level of realism as they have tried to make full use of the 'next-gen' technologies (eg: Playstaion 3, XBox 360). One of the original things about Pro Evoluation Soccer titles, is that they have always tried to be as life-like to the free flowing movement of football as much as possible; as opposed to Fifa titles, which tend to have a very 'arcade' feeling to the game. Pro Evolution Soccer 2009 is exhilirating to the user by using a fast paced style to the game of football, allowing the user(s) to have end-to-end action to their desires.

"there’s no doubting that PES 2009 is the most fun football game on the market." - IGN.com

Impact of concept
Using the game 'Pro Evolution Soccer 2009' as the main example, we are going to be looking at how the concept of the game has had an impact on different areas. The concept of the entire game is to be a 'realistic football simulation' game, while the aim is to bring the user into the game, as a team player - rather than having the user as the centre of attention.

Pro Evolution Soccer 2009 features hundreds of football players from across the world, and they have been designed to look as real to life as possible, as well as Stadiums, crowd chants, football kits and footballs themselves. All of this data needs to be modelled. So we would need concept art of players, kits, balls, boots and stadiums. After this development stage, 3D Modelling, animation and movement would need to be done in order to have the basic concept of the game.

Artificial Intelligence is the key aspect in PES 2009, allowing the user to take control of one player on a team of 11. Whilst the user has control of this one player the AI is taking control of the team, referee and psychics within the game. If there wasn't any AI within PES 2009 the user could take control of a player, but their would be no reactions from his team players or opposing side; they would simply, cease playing football.

How parts of the game are affected by the impact of the concept

Audio
All of the sound effects (Crowd chants, player voices, ball sounds, players tackling, collision sounds etc). Everything plays it's part in PES 2009 and the crowd singing is as much as part of the game as the football itself. The Crowd needs to roar when their team scores, it needs to be big, powerful and raw to make the user feel as if they are standing in the middle of a stadium.

Voices (Player Dialogue, Crowd Dialogue) these are more short sound clips with the volume of voices lowered a small amount, so the user can just hear what they are saying. Real players or supports would be best suited to state the dialogue for realisim.

Music (Menu music, pause menu, career achievements, celebration cut scences) Pro Evolution Soccer 2009 needs uplifting mid to high tempo music for the menu's to keep the users attention. Whilst in cut-scences it will need celebratory music, possibly classical smpthony (eg: The UEFA Champions League Hymn)

An Audio Programmer would be needed for this game to implement chants, songs, sound effects and music that has been recorded by him/herself into the game.

Visual (Art & Concept Drawing)

Texture, Lighting, Skins, Condition (Animation - 3D motion capture(Crowd & Player Movement), Stadiums, weather conditions, kits, player faces, body type, colours etc).

PES 2009 blends tremendous amounts of visual art together to create a life-like footballing simulation to capture the users mind. The enviroment (Stadium, pitch etc) will need a concept artist; they will create the initial drawings of the enviroment to later on be approved and moved onto a 3D modeller/programmer.

A 3D modeller/programmer will use the concept art draw by implementing them into a computerised 3D-designed world involving the stadiums, grass effects, weather conditions and more. Once this has been completed, the 3D modeller will then to capture the movement and facial animations of real-life footballers using specialist equipment. This will then allow the modeller to create a moving computerised version of the footballer and move towards creating the full concept of the game.

No comments: