Tuesday, 9 December 2008

Studio 5 - Exploring Playability

Phil Co: Level Design for Games (New Riders) pp 1-28

Chapter 1 - How do you make a game; summary

The development of any type of game could last anywhere between 6 months straight through to 6+ years from the initial idea to the game completion. The development of games breaks down to two sections; pre-production and production. These two sections are important as each other because they are both needed to develop the intial concept idea for the game, the structure of the game and the completed product.

Pre-Production: In this stage the project will move on from the initial concept idea to a well thought out and organised plan. This is crucial as the production stage will derive each step from pre-production. Group discussion, agreement and designs are very important during this stage as they lead the way for preparation of the design documents, which will be passed through onto the production stage.

Production: This is where the action will take place with the development team taking pole position of putting the plan from pre-production into action. The development team will then take on the events on creating the game and also the technology needed in order to produce the product. Only once the technology, tools and concept art have been created and finalisied, is when the production stage will be fully under way. Development of the game does involve different types of stages within the pre-production and production stage; this is why the development team must consist of: concept artists, graphic designers, visual artists, programmers and game design engineers.

There will always be a 'head document' (blueprint) that will be constantly updated throughout the project, normally by the project leader - this is to ensure any changes can be seen straight away. This blueprint will include all of the following:

  • Scope of the Game
  • Concept Art (At Top-End)
  • Game Levels
  • Art & Technology
  • Design and Construct of the game
  • Visual representation of in-game (characters, halls, lighting, surroundings etc)

Designers will be the people who generally try to keep an equillibrum of the game to ensure everything fits together, there always tends to be a lot of designers who work together on this issue because they also have to deal with the placement of events. All of the artists will work together creating the concept art of characters and enviroment which will then lead the programmers in the way to create a game based on their art as a basis. The programmers will also be required in creating the technology and tools (i.e. character movement, abilities, enviroment, level editors etc) which will then be passed back onto the artists to use.

Once all of that has been done, then the production stage will officially start and the 1st step will be in creating some scripting sequences, intergrating all of the visual elements (i.e. textures) and audio together so that there will be some core gameplay to be used as a prototype.

After a prototype has been created (these are sometimes released to the general public for beta testing), debugging (also beta testing) is needed in order to finalise the product before it goes into gold. Gold is when a product has been created, modelled, developed, tested and finalised it goes onto shop shelves. This is where the project will be finished and the development team may be used to a different project, or sometimes a development team is made up of freelance agents.

Studio 4 - Starting Assignment 1

A concept artist is an individual who generates visual reference for an object (like weapons, armor and vehicles) or being (like a character or creature) that does not yet exist. This includes, but is not limited to, film production, and more recently video game production. - Wikipedia

General Ideas
To come up with a concept of a video game for my assignment 1, I have been browsing through a collection of films and old video games for inspiration. The old video games range from Dizzy the Egg on the Amiga, through games from the sega mega drive, snes, n64, master system 1 & 2, Playstation 1, 2 & 3 and across the spectrum of PC games.

There is such a variety of video games that have been brought out over the decades, that to create something that isn't expanding on another idea and has the originiality to last the ages is extremely difficult.
One of the general concept ideas that I have been coming up with over the past few weeks is the following:

The Final Ascension - The general concept idea for this game is that the user will be able to take control of a civilisation from the history books and bring them alive in the future, ahead of our time.

Background story: The date is 24.04.2666, the Cyanites (a race consisting of only dark matter with the ability to linger in our shadows and in the darkness) have invaded planet earth and left the planet in a devastated ruin with minimal natural resources left.

Only one top secret goverment base survived the attack, barely. Located undergound and with the ability of time travel now possible; the fate of the planet rests in the hands of one scientist, the only remainning human survivor. The only problem is - during the Cyanites attack the time machine was broken and can only bring the far past to the far distant future.

You must take control of the time machine, choose your target location and date carefully to bring back an army to fight off the Cyanites and help rebuild Earth.

More Info: The user of this game would be able to bring back any type of civilization and it's army to try and fight off these dark matter monsters. The civilization could be any of the following: saxons, romans, nomads, samurai, small part of the allied troops (world was 1), renegades (these would be a specialised unit unlocked after completing the game once - the characters would be based on concept art taken of Cloud - a character from Final Fantasy 7)